ASFANDYAR
ELDEST SON OF ALIAN BEG



NOT CHOSEN · 2 OF 20


R2 / AI Experiments / Making of
قەڵای دمدم
In 1609 Amir Khan Lepzerin, the Kurdish emir of Bradost, rebuilt the fortress of Dimdim and held it against the army of Shah Abbas I. Qalay Dimdim retells that siege in Kurdish, adapted from Arab Shamilov’s novel Dimdim. Part A is cut: 6:24 and five scenes, from 247 generated takes, built on period research, 34 cast characters and a castle rebuilt in 3D.
APR 2026 / SCRIPT V01 → V07 / 54 SOURCES · 282 REIMAGINES / CLICKUP “AI REIMAGINE”
Dimdim is a real fortress and a real siege, so every costume, weapon and wall was checked against a source first. The Kurdish script went through seven drafts and was broken down by character, location, wardrobe, props and shot. Then the historical research. No picture of Bradost in 1609 survives, so the evidence was layered: Safavid portraits and court painting, travellers’ woodcuts and engravings, 19th-century photographs of Kurdish dress, museum pieces, and the ruins of Dimdim today.

B AI Reimagine
Engravings and old photos can't be handed to a video model: they come back as engravings. So each source was rebuilt as a photograph that keeps its costume and cut. These photos became the references the characters and sets were built from. Drag to compare.

ENGRAVINGREIMAGINED
PHOTOREIMAGINED
PHOTOREIMAGINED
DIORAMAREIMAGINED
PHOTOREIMAGINED
PHOTOREIMAGINED





34 CHARACTERS / 1,063 REJECTED IMAGES / 12 CLICKUP WHITEBOARDS
Every character got a lane on a ClickUp whiteboard. Faces trail down the board in the order they were generated, with props, weapons and wardrobe beside them. Red strokes cross out what didn't work, and notes say what to fix. The keeper became a three-panel sheet (front, back, face), which is attached to every shot that character appears in.
Part A’s cast: Khurshid, head of the bazaar · Sarkan, the gatekeeper · Asfandyar, eldest son of Alian Beg, chief of the Takuri · Shah Abbas, whose army is on its way · and 30 more, down to the guards.





CLICKUP LANES · CLICK ANY BOARD TO OPEN IT FULL SIZE
Locked, then cast · each sheet put into the scenes it was built for
ELDEST SON OF ALIAN BEG



NOT CHOSEN · 2 OF 20


HEAD OF THE BAZAAR · ONE CHARACTER, START TO FINISH









SHEET
WHOSE ARMY IS ON ITS WAY



NOT CHOSEN · 2 OF 21


SHIELDS AND SPEARS



NOT CHOSEN · 2 OF 23


MAY → OCT 2026 / CHATGPT · FREEPIK · MAGNIFIC · BLENDER · 3DS MAX · SEEDANCE
The castle took six months and 247 discarded versions. It started as a town-square sketch and a sunset citadel on a crag (Castle B), went through a mountain-peak fortress that was dropped, and in August settled as Castle A: a walled town on a cliff above the river, with one road climbing to the gate. From then on every change was drawn straight onto the image and fed back in, until the daylight look was locked on 13 October.











LOCKEDAugust, close up · steering Castle A by drawing on it


The road to the gate
The castle needed one believable way in. The road was drawn by hand on the frame, along the river and up to the foot of the gate ramp, and that drawing was sent back with the image as the instruction. Drag to see the drawing become the road.


DRAWNBUILTSeptember · rebuilding the town inside the walls
From the air the castle worked. Up close it fell apart: the town inside the walls was soft, melted shapes, nothing like the mud-brick and stone houses of a Kurdish town. So it was rebuilt in Photoshop one square at a time: select a section, describe what belongs there, generate, keep it or go again. Every prompt starts by locking the camera, the sunset light and the layout, so each new piece sits in the old frame. 50 generations, each prompt kept as its layer’s name.

BASEREBUILT

BASEREBUILT
BASEREBUILT
BASEREBUILT
BASEREBUILT
Into 3D
A single image still can't hold up from every angle. So the locked look was rebuilt in Blender, matched to it camera by camera, then moved to 3ds Max for the flights. The grey camera moves became the motion reference for the video model, with the still giving the look: the generated pass follows the 3ds Max move frame for frame.




3DS MAXGENERATED
DIMDIM CASTLE — ESTABLISHING MONTAGE | 30 seconds. Six shots, exactly 5 seconds each. Clean straight cuts at 00:05, 00:10, 00:15, 00:20 and 00:25.
Continuity. Bradost, Kurdistan, 1609 AD. Use the supplied image as the architectural, geographical and lighting reference, not a mandatory opening frame. Create new viewpoints within the same three-dimensional castle. Preserve its summit citadel, terraced town, defensive walls, towers, main gate, approach roads, stone bridge and river…
00:00–00:05 · Exterior castle reveal. Extreme-wide elevated oblique view of the fortress, rocky cliffs, river on screen-left and snowy mountain backdrop…

SCENE 4 · SHOT 16 / 3DS MAX → FLOW → SEEDANCE
Five people, four horses and a crane move. AI can't hold that from words alone. So the shot was blocked in 3ds Max with coloured stand-ins: red Khurshid, blue escort, green Sarkan, yellow Asfandyar, magenta second rider. The prompt tells the AI who each colour is. Five rounds of first frames fixed the spacing; 17 takes found the move.


C Behind B: the first frame, five rounds




USED
@Video2 sets the camera path and each rider’s path. Its coloured figures are stand-ins: red = Khurshid (@Image4) on his horse (@Image1); blue = his escort with spear and shield (@Image2); yellow = Asfandyar (@Image8); magenta = the second horseman (@Image7).
All four are already mounted. They ride at a light trot through the open gate (@Image3), Khurshid first, the others in single file behind him. Sarkan (@Image5) and the two sentries stay still at the gate.
Camera follows @Video2’s single crane move and ends looking through the arch as the last rider goes inside.
SCENE 4 · SHOT 14 / ELEVENLABS → SEEDANCE 2.5
For dialogue, the voice comes first. The Kurdish line was voiced in ElevenLabs, then given to Seedance as the lip-sync driver. Every reference gets one strict job: his sheet for identity, the road for background only, and a frame from Shot 12 for the light, so the close-up matches the coverage around it.

THE LINE ئەسفەندیارم، کوڕە گەورەی ئەلیان بەگم سەرۆکخێڵی تاکوڕی “I am Asfandyar, eldest son of Alian Beg, chief of the Takuri tribe.”
IMAGE 1Identity & costume only
IMAGE 2His horse, kept soft behind him
IMAGE 3Background only, defocused
IMAGE 5Light & colour, from Shot 12One continuous static CLOSE-UP of Asfandyar, head, shoulders and upper chest, standing on foot. His own horse faces generally toward the camera on screen-LEFT but stands several metres BEHIND him… Asfandyar’s eyes and face remain the sole sharp point of attention.
Use natural 75–85 mm perspective and shallow depth of field… Maintain the established side of the conversation axis from his earlier dialogue coverage. He looks slightly upward, never into the lens.
Performance. He identifies himself respectfully, earnestly and with restrained urgency. Preserve the mild fatigue of the ride through natural breathing… No music, subtitles or on-screen text.
29 OCT – 06 NOV / PREMIERE PRO · LUMETRI
Generated clips come out bright and even, and each model has its own colour. In the edit every shot got a Lumetri grade and film grain to pull them into one film: deeper shadows, calmer skies, film grain and a 2:1 letterbox. The assembly went through five cuts in nine days. Drag to compare the raw take with the graded film.

RAWGRADED
RAWGRADED
RAWGRADED
Assembly cuts
In the mix
QALAY DIMDIM · PART A, SCENES 1–5 · SCENES 6–11 IN PRODUCTION · ADAPTED FROM “DIMDIM” BY ARAB SHAMILOV (EREBÊ ŞEMO) · DIRECTED, DESIGNED AND EDITED BY BLEND ABDULLAH
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