Blend Abdullah

R2 / AI Experiments / Making of

DIMDIMKurdistan
Bradost
1609

قەڵای دمدم

In 1609 Amir Khan Lepzerin, the Kurdish emir of Bradost, rebuilt the fortress of Dimdim and held it against the army of Shah Abbas I. Qalay Dimdim retells that siege in Kurdish, adapted from Arab Shamilov’s novel Dimdim. Part A is cut: 6:24 and five scenes, from 247 generated takes, built on period research, 34 cast characters and a castle rebuilt in 3D.

  • TopViewSeedance 2.5 video
  • Nano Banana · Flowfirst frames, sheets
  • ChatGPT · Codexconcepts, prompts
  • Magnific · Freepikcastle edits, upscales
  • Blender · 3ds Maxcastle, blocking
  • ClickUpboards, notes
  • ElevenLabsKurdish dialogue
  • Premiere Proedit, sound
Aerial view of Dimdim castle on its cliff above the river
01

APR 2026  /  SCRIPT V01 → V07  /  54 SOURCES · 282 REIMAGINES  /  CLICKUP “AI REIMAGINE”

Research first

Dimdim is a real fortress and a real siege, so every costume, weapon and wall was checked against a source first. The Kurdish script went through seven drafts and was broken down by character, location, wardrobe, props and shot. Then the historical research. No picture of Bradost in 1609 survives, so the evidence was layered: Safavid portraits and court painting, travellers’ woodcuts and engravings, 19th-century photographs of Kurdish dress, museum pieces, and the ruins of Dimdim today.

Wall of research sources: engravings, portraits, costumes, weapons, landscapes and interiors
A THE SOURCES · COSTUME, COURT, MILITARY, LOCATIONS, ARTIFACTS, WARDROBE  CLICK TO ENLARGE

B  AI Reimagine

Engravings and old photos can't be handed to a video model: they come back as engravings. So each source was rebuilt as a photograph that keeps its costume and cut. These photos became the references the characters and sets were built from. Drag to compare.

Shah Abbas I reimagined as a photographEngraved portrait of Shah Abbas IENGRAVINGREIMAGINED
SHAH ABBAS I · ENGRAVED PORTRAIT
The Kurdish officer reimagined as a photographStudio photograph of a seated Kurdish officerPHOTOREIMAGINED
KURDISH OFFICER · 19TH-C. STUDIO PHOTO
Kurdish nobles reimagined in colourPhotograph of Kurdish nobles, 1882PHOTOREIMAGINED
KURDISH NOBLES · PHOTO, 1882
A Zand court interior reimaginedMuseum diorama of Karim Khan Zand's court in ShirazDIORAMAREIMAGINED
ZAND COURT · MUSEUM DIORAMA, SHIRAZ
Kurdish labourers from Van reimagined in colourPhotograph of Kurdish labourers from Van, 1894PHOTOREIMAGINED
KURDS OF VAN · PHOTO, 1894
Three Kurdish men reimagined in colourStudio photograph of three Kurdish men in traditional dressPHOTOREIMAGINED
KURDISH DRESS · 19TH-C. STUDIO PHOTO
Melchior Lorck woodcut of a Kurdish warrior, 1576The warrior reimagined
KURDISH WARRIOR · LORCK, 1576
Photo of a mail helmet with plumesThe helmet reimagined
MAIL HELMET
Engraving of Kurdish gentlemenKurdish gentlemen reimagined
KURDISH GENTLEMEN
  • V07 Kurdish script, latest draft
  • 2 English screenplay versions
  • 7 location sheets
  • 2 shot lists, A & B
  • Wardrobe, props, set dressing, animals
02

34 CHARACTERS  /  1,063 REJECTED IMAGES  /  12 CLICKUP WHITEBOARDS

Casting by rejection

Every character got a lane on a ClickUp whiteboard. Faces trail down the board in the order they were generated, with props, weapons and wardrobe beside them. Red strokes cross out what didn't work, and notes say what to fix. The keeper became a three-panel sheet (front, back, face), which is attached to every shot that character appears in.

Part A’s cast: Khurshid, head of the bazaar · Sarkan, the gatekeeper · Asfandyar, eldest son of Alian Beg, chief of the Takuri · Shah Abbas, whose army is on its way · and 30 more, down to the guards.

Asfandyar's whole ClickUp lane: face rounds, props, horses, wardrobe and the locked sheets below
ASFANDYAR · WHOLE LANE
Close-up of Asfandyar's lane: sheets and the shots he was tested in
ASFANDYAR · CLOSE UP
Close-up of Khurshid's lane: body and outfit sheets, horse tests, alley tests, the turban look picked with a red arrow
KHURSHID
Close-up of the guards' lane: two guards built from body sheet to gate tests
GUARDS
Close-up of Shah Abbas's lane: robe and ring sheets and the court and courtyard tests
SHAH ABBAS

CLICKUP LANES · CLICK ANY BOARD TO OPEN IT FULL SIZE

Locked, then cast · each sheet put into the scenes it was built for

ASFANDYAR

ELDEST SON OF ALIAN BEG

Asfandyar at a ruined arch, sword drawn, the castle smoking behind him
Asfandyar's sheet: front, side and back with the face in three angles
THE SHEET
Asfandyar riding hard below the towers
IN SCENE

NOT CHOSEN · 2 OF 20

A Asfandyar look that was not chosen
Another Asfandyar look that was not chosen

KHURSHID

HEAD OF THE BAZAAR · ONE CHARACTER, START TO FINISH

Rejected Khurshid look 1 of 8
Rejected Khurshid look 2 of 8
Rejected Khurshid look 3 of 8
Rejected Khurshid look 4 of 8
Rejected Khurshid look 5 of 8
Rejected Khurshid look 6 of 8
Rejected Khurshid look 7 of 8
Rejected Khurshid look 8 of 8
Early Khurshid look
EARLY LOOK
Khurshid three-panel sheet: front, back and faceSHEET
FRONT · BACK · FACE
Khurshid on horseback in the finished film
IN THE FILM · SCENE 3, SHOT 5
8 OF 19 REJECTED · KHURSHID ALONETHE KEEPER

SHAH ABBAS

WHOSE ARMY IS ON ITS WAY

Shah Abbas in the cream robe and crimson cloak, in a courtyard of soldiers and banners
Shah Abbas's sheet: cream robe and cloak in four angles, rings and the face
THE SHEET
Shah Abbas walking through the courtyard at dusk
IN SCENE

NOT CHOSEN · 2 OF 21

A Shah Abbas look that was not chosen
Another Shah Abbas look that was not chosen

KHURSHID’S GUARDS

SHIELDS AND SPEARS

Khurshid's two guards at the gate with spears and round shields
Guard sheet: four angles with spear and shield, and three face views
THE SHEET
A guard alone at the castle gate, banners behind
IN SCENE

NOT CHOSEN · 2 OF 23

A Khurshid’s guards look that was not chosen
Another Khurshid’s guards look that was not chosen
03

MAY → OCT 2026  /  CHATGPT · FREEPIK · MAGNIFIC · BLENDER · 3DS MAX · SEEDANCE

Building Dimdim

The castle took six months and 247 discarded versions. It started as a town-square sketch and a sunset citadel on a crag (Castle B), went through a mountain-peak fortress that was dropped, and in August settled as Castle A: a walled town on a cliff above the river, with one road climbing to the gate. From then on every change was drawn straight onto the image and fed back in, until the daylight look was locked on 13 October.

First concept of the town square below the castle
02 MAY First concept, the town square
Sunset fortress city
04 MAY Sunset city on a crag
Castle B, a citadel on the crag at sunset
04 MAY Castle B, citadel on the crag
Fortress on a mountain peak
29 JUL Peak fortress, dropped
Expansion drawn on top of the castle
04 AUG Expansion drawn on top
Tower texture test
06 AUG Stone & tower tests
Castle A, upscaled
07 AUG Castle A, upscaled
Detail slice of the castle
07 AUG Sliced for detail checks
Top view of the castle
17 AUG Top view, layout locked
Time of day test
10 SEP Time-of-day tests
Film-look prompt test
12 OCT Film-look prompt test
Final daylight castleLOCKED
13 OCT Daylight look, locked

August, close up · steering Castle A by drawing on it

ClickUp board: river and road sketch, prompt, castles and a column of rejects struck through
CLICKUP · RIVER & ROAD SKETCH, PROMPT, A COLUMN OF REJECTS STRUCK THROUGH
Castle concept with notes and strokes drawn over it
NOTES ON THE FRAME · “BBET BA BARD” MAKE IT STONE · “AMA BA NZMBETAWA” LOWER THIS

The road to the gate

The castle needed one believable way in. The road was drawn by hand on the frame, along the river and up to the foot of the gate ramp, and that drawing was sent back with the image as the instruction. Drag to see the drawing become the road.

Planning drawing: river, roads, gate ramp and a paving reference marked in colour
THE FIRST PLAN · RIVER, ROADS, GATE RAMP, PAVING
The castle with the road built inThe castle with the road drawn in yellowDRAWNBUILT
MAGNIFIC · THE DRAWING AS THE INSTRUCTION  DRAG

September · rebuilding the town inside the walls

From the air the castle worked. Up close it fell apart: the town inside the walls was soft, melted shapes, nothing like the mud-brick and stone houses of a Kurdish town. So it was rebuilt in Photoshop one square at a time: select a section, describe what belongs there, generate, keep it or go again. Every prompt starts by locking the camera, the sunset light and the layout, so each new piece sits in the old frame. 50 generations, each prompt kept as its layer’s name.

The castle after the town inside the walls was rebuiltThe castle base image, with a soft, blurred town inside the wallsBASEREBUILT
MAGNIFIC BASE, 2048 PX · PHOTOSHOP, 8192 PX  DRAG
The finished castle with the outline of every generated section drawn over it
EVERY SHAPE IS ONE GENERATION · 32 HOUSES & STREETS · 9 WALL STONE · 8 AGEING THE STONE · 1 RIVER
The plaza and houses, rebuiltThe plaza and houses in the base imageBASEREBUILT
THE PLAZA · “REPLACE THE EXISTING SMALL HOUSES WITH HISTORICALLY GROUNDED KURDISH …”
The market, rebuiltThe market in the base imageBASEREBUILT
THE MARKET · “EDIT ONLY THE SELECTED MARKETPLACE AREA …”
The east tower and the houses behind it, rebuiltThe east tower and the houses behind it in the base imageBASEREBUILT
THE EAST CORNER · “TREAT THIS AREA AS A FORTIFIED CORNER …”
The gate towers with weathered stoneThe gate towers in the base imageBASEREBUILT
THE GATE · “SMALL CRACKS, CHIPPED STONE EDGES, UNEVEN BLOCK SURFACES”
Every unused castle version, oldest first
247 VERSIONS THAT DIDN’T MAKE IT · 36 OF THEM, MAY TO OCTOBER, OLDEST FIRST  CLICK TO ENLARGE

Into 3D

A single image still can't hold up from every angle. So the locked look was rebuilt in Blender, matched to it camera by camera, then moved to 3ds Max for the flights. The grey camera moves became the motion reference for the video model, with the still giving the look: the generated pass follows the 3ds Max move frame for frame.

Locked castle look
A LOCKED LOOK
Blender reconstruction of the castle
B BLENDER REBUILD
Reference image: aerial view of the gate road
C REFERENCE · AERIAL GATE
The same view from the matching Blender camera
SAME CAMERA IN BLENDER · ONE OF 12 MATCHED
3DS MAXGENERATED
D THE 3DS MAX CAMERA MOVE AND A GENERATED PASS ON THE SAME MOVE  EARLY STAGE, BEFORE THE LOOK WAS LOCKED
Seedance aerial reveal of the castle in daylight
E SEEDANCE 2.5 · THE AERIAL REVEAL, LOCKED LOOK
PROMPT  Establishing montage, Seedance 2.5 Omni Reference open

DIMDIM CASTLE — ESTABLISHING MONTAGE | 30 seconds. Six shots, exactly 5 seconds each. Clean straight cuts at 00:05, 00:10, 00:15, 00:20 and 00:25.

Continuity. Bradost, Kurdistan, 1609 AD. Use the supplied image as the architectural, geographical and lighting reference, not a mandatory opening frame. Create new viewpoints within the same three-dimensional castle. Preserve its summit citadel, terraced town, defensive walls, towers, main gate, approach roads, stone bridge and river…

00:00–00:05 · Exterior castle reveal. Extreme-wide elevated oblique view of the fortress, rocky cliffs, river on screen-left and snowy mountain backdrop…

04

SCENE 4 · SHOT 16  /  3DS MAX → FLOW → SEEDANCE

Riders through the gate

Five people, four horses and a crane move. AI can't hold that from words alone. So the shot was blocked in 3ds Max with coloured stand-ins: red Khurshid, blue escort, green Sarkan, yellow Asfandyar, magenta second rider. The prompt tells the AI who each colour is. Five rounds of first frames fixed the spacing; 17 takes found the move.

A 3DS MAX BLOCKING · COLOURED PROXIES
B FINAL TAKE · V16

C  Behind B: the first frame, five rounds

First frame attempt 1
V01
First frame attempt 2, reframed
V02 · REFRAME
First frame attempt 3, escort on the ledge
V03 · ESCORT
First frame attempt 4, parapet
V04 · PARAPET
The first frame used for the shot: Khurshid and the riders at the gate, escort and sentries spaced outUSED
V05 · SPACING
Character and horse reference sheet for the shot
THE SHOT’S REFERENCE SHEET · CAST + HORSES

@Video2 sets the camera path and each rider’s path. Its coloured figures are stand-ins: red = Khurshid (@Image4) on his horse (@Image1); blue = his escort with spear and shield (@Image2); yellow = Asfandyar (@Image8); magenta = the second horseman (@Image7).

All four are already mounted. They ride at a light trot through the open gate (@Image3), Khurshid first, the others in single file behind him. Sarkan (@Image5) and the two sentries stay still at the gate.

Camera follows @Video2’s single crane move and ends looking through the arch as the last rider goes inside.

05

SCENE 4 · SHOT 14  /  ELEVENLABS → SEEDANCE 2.5

A line in Kurdish

For dialogue, the voice comes first. The Kurdish line was voiced in ElevenLabs, then given to Seedance as the lip-sync driver. Every reference gets one strict job: his sheet for identity, the road for background only, and a frame from Shot 12 for the light, so the close-up matches the coverage around it.

THE LINE ئەسفەندیارم، کوڕە گەورەی ئەلیان بەگم سەرۆکخێڵی تاکوڕی “I am Asfandyar, eldest son of Alian Beg, chief of the Takuri tribe.”

OMNI REFERENCE  ·  1080P  ·  6 S  ·  ★★★ PICK  ·  SLOT NUMBERS AS IN THE PROMPT

  • Asfandyar character sheetIMAGE 1Identity & costume only
  • Asfandyar with his horseIMAGE 2His horse, kept soft behind him
  • The approach roadIMAGE 3Background only, defocused
  • A frame from Shot 12IMAGE 5Light & colour, from Shot 12
  • AUDIO · VIDEO 1 SLOTVoice only, used once, in full
PROMPT  Shot 14, framing and performance open

One continuous static CLOSE-UP of Asfandyar, head, shoulders and upper chest, standing on foot. His own horse faces generally toward the camera on screen-LEFT but stands several metres BEHIND him… Asfandyar’s eyes and face remain the sole sharp point of attention.

Use natural 75–85 mm perspective and shallow depth of field… Maintain the established side of the conversation axis from his earlier dialogue coverage. He looks slightly upward, never into the lens.

Performance. He identifies himself respectfully, earnestly and with restrained urgency. Preserve the mild fatigue of the ride through natural breathing… No music, subtitles or on-screen text.

06

29 OCT – 06 NOV  /  PREMIERE PRO · LUMETRI

One film, one colour

Generated clips come out bright and even, and each model has its own colour. In the edit every shot got a Lumetri grade and film grain to pull them into one film: deeper shadows, calmer skies, film grain and a 2:1 letterbox. The assembly went through five cuts in nine days. Drag to compare the raw take with the graded film.

The castle reveal, gradedThe castle reveal, raw takeRAWGRADED
MAIN TITLE · THE CASTLE REVEAL
The caravan at the gate, gradedThe caravan at the gate, rawRAWGRADED
SCENE 4 · THE CARAVAN AT THE GATE
The army, gradedThe army, rawRAWGRADED
SCENE 1 · THE ARMY APPROACHES
Frame from the Qalay Dimdim trailer

Assembly cuts

  1. V016:15
  2. V026:27
  3. V035:21
  4. V046:27
  5. V056:24

In the mix

  • DIALOGUEKurdish, ElevenLabs, restored per phrase
  • MUSICLicensed library score, epic medieval
  • SOUNDHooves, wind, fire, the volley
  • COLOURLumetri + grain per shot, 2:1 letterbox
  • TITLESEnglish + Kurdish, subtitled

QALAY DIMDIM · PART A, SCENES 1–5 · SCENES 6–11 IN PRODUCTION · ADAPTED FROM “DIMDIM” BY ARAB SHAMILOV (EREBÊ ŞEMO) · DIRECTED, DESIGNED AND EDITED BY BLEND ABDULLAH

Back to

AI Experiments